Krzysztof Fus
Experience
Krzys.Fus@outlook.com
Pixar Animation Studios - Emeryville, CA - Jan 2023 - Present
Laika - Hillsboro, OR - April 2021 - Dec 2022
Blue Sky Studios - Greenwich, CT - July 2013 - April 2021
Nimona
Modeler and Character Simulation Technical Director
• Worked directly with Art Director and Production Designer to develop lead character models using Zbrush and Maya.
• Built simulation rigs for garments on Lead Characters.
Spies in Disguise
Modeler and Character Simulation Technical Director
• Worked directly with Art Director and Production Designer to develop character models using Zbrush and Maya. • Modeled Sets and Props • Refined simulation rigs for garments. • Responsible for cloth, hair, and body simulation on assigned shots.
Ferdinand
Modeler
• Worked directly with Art Director and Production Designer to develop environment show style. • Internally nominated for VES Award for work as Modeling Sequence Lead on “Casa Del Toro Set” Which encompassed 53 minutes of the film.
• Modeled Character “Oreo”
Ice Age Collision Course
Modeler
• Mentored intern who was later hired full time.
• Acted as Modeling Sequence Lead • Modeled Lead Character “Shangrillama” • Sculpted major organic set pieces with Zbrush and Mudbox.
Peanuts
Modeler
• Modeled major props. • Modeled production models of characters Pigpen and Marcie • Sculpted major organic set pieces with Zbrush and Mudbox.
Rio 2
Modeler
• Acted as Modeling Sequence Lead • Sculpted major organic set pieces with Zbrush and Mudbox.
Walt Disney Animation Studios - Burbank, CA - September 2011 - July 2013
Wreck it Ralph
Modeler and Character Technical Director
• Modeled Props and Sets • Responsible for shape sculpting, cloth, hair, and body simulation on assigned shots.
Get a Horse! Short Film
Modeler and Character Technical Director
• Responsible for all Previs modeling. • Responsible for shape sculpting, cloth, hair, and body simulation on assigned shots.
Creative R&D on Disney Imagineering Theme Park Rides
Modeler and Character Technical Director
• Responsible for maquette sculpting and dimensional design of animatronic figures that were later milled life-sized and added to various Disney parks. • Rigged multiple characters faces for animation. • Trained new hires.
Double Negative - London, UK - June 2011 - September 2011
Batman Dark Knight Rises
Modeler
• Modeled digital doubles.
Freelance CG Artist - New York, NY - June 2009 - June 2011
R/GA, Hifi 3D, Panda Panther, Humble TV, Shilo, 4mm Games, 1st Ave Machine
Modeling and Character Technical Director
Teaching
Fashion Institute of Technology - 2017-2019 Professor - Intro to Digital Sculpting
AnimSchool - 2014-2016 Instructor - Advanced Modeling
Education
School of Visual Arts - New York, NY Bachelor of Fine Arts Computer Animation and Visual Effects, 2011
Skills
Software - Maya, Mudbox, Zbrush, Keyshot, Arnold, Renderman Additional - 3d Printing, Fabrication, Jewelry Making, Sculpture and Casting