Krzysztof Fus

Experience

Krzys.Fus@outlook.com

Pixar Animation Studios - Emeryville, CA - Jan 2023 - Present

Laika - Hillsboro, OR - April 2021 - Dec 2022

Blue Sky Studios - Greenwich, CT - July 2013 - April 2021

Nimona
Modeler and Character Simulation Technical Director
Worked directly with Art Director and Production Designer to develop lead character models using Zbrush and Maya.
Built simulation rigs for garments on Lead Characters.

Spies in Disguise
Modeler and Character Simulation Technical Director
Worked directly with Art Director and Production Designer to develop character models using Zbrush and Maya. Modeled Sets and Props Refined simulation rigs for garments. Responsible for cloth, hair, and body simulation on assigned shots.

Ferdinand
Modeler
Worked directly with Art Director and Production Designer to develop environment show style. Internally nominated for VES Award for work as Modeling Sequence Lead on “Casa Del Toro Set” Which encompassed 53 minutes of the film.
Modeled Character “Oreo”

Ice Age Collision Course
Modeler
• Mentored intern who was later hired full time.
• Acted as Modeling Sequence Lead • Modeled Lead Character “Shangrillama” • Sculpted major organic set pieces with Zbrush and Mudbox.

Peanuts
Modeler
• Modeled major props. • Modeled production models of characters Pigpen and Marcie • Sculpted major organic set pieces with Zbrush and Mudbox.

Rio 2
Modeler
• Acted as Modeling Sequence Lead • Sculpted major organic set pieces with Zbrush and Mudbox.

Walt Disney Animation Studios - Burbank, CA - September 2011 - July 2013 

Wreck it Ralph
Modeler and Character Technical Director
• Modeled Props and Sets • Responsible for shape sculpting, cloth, hair, and body simulation on assigned shots.

Get a Horse! Short Film
Modeler and Character Technical Director
• Responsible for all Previs modeling. • Responsible for shape sculpting, cloth, hair, and body simulation on assigned shots.

Creative R&D on Disney Imagineering Theme Park Rides
Modeler and Character Technical Director
• Responsible for maquette sculpting and dimensional design of animatronic figures that were later milled life-sized and added to various Disney parks. • Rigged multiple characters faces for animation. • Trained new hires.
 

Double Negative - London, UK - June 2011 - September 2011

Batman Dark Knight Rises
Modeler
• Modeled digital doubles.

Freelance CG Artist - New York, NY - June 2009 - June 2011

R/GA, Hifi 3D, Panda Panther, Humble TV, Shilo, 4mm Games, 1st Ave Machine
Modeling and Character Technical Director

Teaching
Fashion Institute of Technology - 2017-2019 Professor - Intro to Digital Sculpting
AnimSchool - 2014-2016 Instructor - Advanced Modeling

Education
School of Visual Arts - New York, NY Bachelor of Fine Arts Computer Animation and Visual Effects, 2011

Skills
Software - Maya, Mudbox, Zbrush, Keyshot, Arnold, Renderman Additional - 3d Printing, Fabrication, Jewelry Making, Sculpture and Casting